var size, type, alignment, bufferSize, result; if (room == rm_credits) { buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 19) buffer_write(buffer, buffer_s32, global.gametime) buffer_write(buffer, buffer_u8, global.clientID) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 19) buffer_write(buffer, buffer_s32, global.gametime) buffer_write(buffer, buffer_u8, global.clientID) result = network_send_packet(socket, buffer, buffer_tell(buffer)) } if (room == rm_score) resetTimer = 5