var size, type, alignment, bufferSize, result; global.showHealthIndicatorsTimer = 900 size = 1024 type = buffer_grow alignment = 1 buffer5 = buffer_create(size, type, alignment) buffer_seek(buffer5, buffer_seek_start, 0) buffer_write(buffer5, buffer_u8, 106) buffer_write(buffer5, buffer_u8, global.attackID) buffer_write(buffer5, buffer_u8, global.checkID) buffer_write(buffer5, buffer_s16, global.checkX) buffer_write(buffer5, buffer_s16, global.checkY) buffer_write(buffer5, buffer_u8, global.checkBeam) buffer_write(buffer5, buffer_u8, global.checkMissile) buffer_write(buffer5, buffer_u8, global.checkDamage) buffer_write(buffer5, buffer_u8, global.checkFreeze) buffer_write(buffer5, buffer_s16, global.checkDir) bufferSize = buffer_tell(buffer5) buffer_seek(buffer5, buffer_seek_start, 0) buffer_write(buffer5, buffer_s32, bufferSize) buffer_write(buffer5, buffer_u8, 106) buffer_write(buffer5, buffer_u8, global.attackID) buffer_write(buffer5, buffer_u8, global.checkID) buffer_write(buffer5, buffer_s16, global.checkX) buffer_write(buffer5, buffer_s16, global.checkY) buffer_write(buffer5, buffer_u8, global.checkBeam) buffer_write(buffer5, buffer_u8, global.checkMissile) buffer_write(buffer5, buffer_u8, global.checkDamage) buffer_write(buffer5, buffer_u8, global.checkFreeze) buffer_write(buffer5, buffer_s16, global.checkDir) result = network_send_packet(socket, buffer5, buffer_tell(buffer5)) buffer_delete(buffer5)