var size, type, alignment, bufferSize, result; if global.spectator exit global.killedBy = global.otherID size = 1024 type = buffer_grow alignment = 1 buffer4 = buffer_create(size, type, alignment) buffer_seek(buffer4, buffer_seek_start, 0) buffer_write(buffer4, buffer_u8, 105) buffer_write(buffer4, buffer_u8, global.otherID) bufferSize = buffer_tell(buffer4) buffer_seek(buffer4, buffer_seek_start, 0) buffer_write(buffer4, buffer_s32, bufferSize) buffer_write(buffer4, buffer_u8, 105) buffer_write(buffer4, buffer_u8, global.otherID) result = network_send_packet(socket, buffer4, buffer_tell(buffer4)) buffer_delete(buffer4)