if (room != rm_transition) { sfx_stop(sndStoneLoop) x = (global.targetx + global.offsetx) y = (global.targety + global.offsety) if (global.event[304] == 1) { if ((!instance_exists(oHatchling)) && (!instance_exists(oHatchlingIntro))) instance_create(x, (y - 16), oHatchling) } if (oControl.mod_earlybaby == 1 && global.event[304] == 0 && (!instance_exists(oHatchling)) && room_get_name(room) != "rm_a7c01") instance_create(x, (y - 16), oHatchling) spawn_random_septogg(1, max(1, floor((room_width / 500)), floor((room_height / 500))), 18) alarm[11] = 1 } xGlow = 0