characterCreateEvent() mAnimSpd = 0 activation_code = 0 lastSpriteIndex = sprite_index spectatorSwapTimer = 0 coreIdle = 0 frequency_x = (0.1 + random_range(-0.05, 0.05)) amplitude_x = (0.5 + random_range(-0.1, 0.1)) timer_x = irandom(100) frequency_y = (0.1 + random_range(-0.05, 0.05)) amplitude_y = (0.5 + random_range(-0.1, 0.1)) timer_y = irandom(100) xx = 0 yy = 0 absorbTime = 0 mosaicTime = 0 reformTime = 0 xscale = 1 yscale = 1 sizeX = 1 sizeY = 1 if (room == rm_a8h02) oMusicV2.currentbgm = 294