if (other.sax != global.sax && global.playerFreeze == 0 && invincible == 0 && canbehit && state != IDLE && state != SAVING && state != SAVINGFX && state != SAVINGSHIPFX && state != SAVINGSHIP && state != ELEVATOR && state != GFELEVATOR) { if other.smissile other.damage = 50 else other.damage = 20 event_user(2) if (!global.spectator) global.showHealthIndicatorsTimer = 900 global.otherID = other.myid if instance_exists(oClient) { with (oClient) event_user(2) } }