if (oCharacter.x >= x && oCharacter.x <= (x + areax) && (oCharacter.y - 12) <= y && (oCharacter.y - 12) >= (y + areay)) { oCamera.smootin = smoothin if (oCamera.focus == 0) { oCamera.focus = 1 oCamera.focustime = 0 } oCamera.focustime += 1 if (lockx != 0) { oCamera.lockx = 1 oCamera.targetx = lockx oCamera.snapx = 0 oCamera.alarm[2] = 1 } if (locky != 0) { oCamera.locky = 1 oCamera.targety = locky oCamera.snapy = 0 oCamera.alarm[3] = 1 } oCamera.smoothout = (smoothout * 2.5) }