draw_set_blend_mode(bm_add) draw_set_alpha(1) draw_rectangle_color((x - (oControl.widescreen_space / 2)), y, ((room_width + 10) + (oControl.widescreen_space / 2)), (room_height + 5), c_black, c_black, color, color, 0) draw_set_blend_mode(bm_normal)