action_inherited() canbeX = 0 myhealth = ((global.maxmissiles * 5) + global.mod_boss1Health) damage = global.mod_boss1Dhead hitmissileexpl = 0 hitscrewattack = 0 canbehit = 0 hitbeam = 1 hitmissile = 1 hitbomb = 1 hitpseudoscrew = 0 hitsound = 193 deathsound = 59 canfreeze = 0 platyoffset = -6 frozenspr = sprite_index flipx = 0 facing = 1 state = 0 image_alpha = 0 image_speed = 0 edge_l = 64 edge_r = 256 phase = 0 movetime = 120 block1 = instance_create(16, 32, oBoss1Block) block1.facing = 1 block2 = instance_create(304, 32, oBoss1Block) block2.facing = -1 wall1 = instance_create(0, 80, oSolid2x2) wall1.image_yscale = 3 wall2 = instance_create(288, 80, oSolid2x2) wall2.image_yscale = 3 wheel = instance_create(x, y, oBoss1Wheel) sparkcounter = 0 dead = 0