with (spike) instance_destroy() eoffset = (24 * facing) i = 1 repeat (10) { expl = instance_create((((x + eoffset) - 8) + random(16)), (y - (8 * i)), oFXAnimSpark) expl.image_speed = (0.1 + (i / 8)) expl.additive = 0 expl.sprite_index = sExpl1 expl.depth = (-10 - i) i += 1 } block = instance_create(x, y, oBoss1Block3) block.facing = facing instance_destroy()