instance_create(round(x), round(y), oBombExpl) PlaySoundMono(sndBombExpl) light = instance_create(x, y, oFadeLight32) light.fadespeed = 0.1 light.alarm[0] = 10 if (y > (global.waterlevel + global.wateroffset) && global.waterlevel != 0) { repeat (4 + floor(random(4))) { bubble = instance_create(x, y, oLBubble) if instance_exists(bubble) { bubble.hspeed = (2 - random(4)) bubble.vspeed = (-0.1 - random(1)) } } } instance_destroy()