if (!breaking) { breaking = 1 if (tileid != 0) { if tile_exists(tileid) tile_delete(tileid) } if (sboost == 0) { if (delay == 0) event_user(2) else { alarm[0] = delay visible = true sprite_index = sBlockDestroy image_speed = 0 image_index = 0 } } else { alarm[0] = (delay + 6) visible = true sprite_index = sBlockDestroy image_speed = 0 image_index = 0 } }