repeat (2) { smk = instance_create(((x + 2) + random(10)), ((y + 2) + random(10)), oFXAnimSpark) smk.image_speed = (0.6 + random(0.7)) smk.additive = 0 smk.sprite_index = sSmoke1 smk.image_alpha = 0.4 smk.direction = (250 + random(40)) smk.speed = random(1) smk.depth = -101 } if tile_exists(tileid) { tile_delete(tileid) tileid = -1 } if tile_exists(tilesandcrn0) { tile_delete(tilesandcrn0) tilesandcrn0 = -1 } if tile_exists(tilesandcrn1) { tile_delete(tilesandcrn1) tilesandcrn1 = -1 } if tile_exists(tilesandcrn2) { tile_delete(tilesandcrn2) tilesandcrn2 = -1 } if tile_exists(tilesandcrn3) { tile_delete(tilesandcrn3) tilesandcrn3 = -1 } alarm[0] = 1 sfx_stop(sndBlockDestroy) sfx_play(sndBlockDestroy) instance_destroy()