tileid = tile_add(tlSandBlocks, (ds_map_find_value(global.sand_map, pos) * 16), 0, 16, 16, x, y, -100) if ds_map_find_value(global.sandcrn0_map, pos) tilesandcrn0 = tile_add(tlSandCorners, 0, 0, 16, 16, x, y, -101) if ds_map_find_value(global.sandcrn1_map, pos) tilesandcrn1 = tile_add(tlSandCorners, 16, 0, 16, 16, x, y, -101) if ds_map_find_value(global.sandcrn2_map, pos) tilesandcrn2 = tile_add(tlSandCorners, 32, 0, 16, 16, x, y, -101) if ds_map_find_value(global.sandcrn3_map, pos) tilesandcrn3 = tile_add(tlSandCorners, 48, 0, 16, 16, x, y, -101)