tileid = tile_add(tlSandBlocks, (image_index * 16), 0, 16, 16, x, y, -100) if sandcrn0 tilesandcrn0 = tile_add(tlSandCorners, 0, 0, 16, 16, x, y, -101) if sandcrn1 tilesandcrn1 = tile_add(tlSandCorners, 16, 0, 16, 16, x, y, -101) if sandcrn2 tilesandcrn2 = tile_add(tlSandCorners, 32, 0, 16, 16, x, y, -101) if sandcrn3 tilesandcrn3 = tile_add(tlSandCorners, 48, 0, 16, 16, x, y, -101)