if (global.event[176] == 0 && room == rm_a0h13) global.event[176] = 1 block = instance_create(x, y, oDestroyedBlock) block.type = 6 block.regentime = -1 block.link_id = link_id block.delay = delay with (block) event_user(1) block1 = collision_point((x + 2), (y - 2), oBlockBombChain, 0, 0) block2 = collision_point((x + 18), (y + 2), oBlockBombChain, 0, 0) block3 = collision_point((x + 2), (y + 18), oBlockBombChain, 0, 0) block4 = collision_point((x - 2), (y + 2), oBlockBombChain, 0, 0) if (block1 > oTestKeys) { with (block1) alarm[10] = 4 } if (block2 > oTestKeys) { with (block2) alarm[10] = 4 } if (block3 > oTestKeys) { with (block3) alarm[10] = 4 } if (block4 > oTestKeys) { with (block4) alarm[10] = 4 } sfx_stop(sndBlockDestroy) sfx_play(sndBlockDestroy) instance_destroy()