action_inherited() makeActive() setCollisionBounds(-4, -8, 4, 0) image_speed = 0.2 image_index = choose(0, 1) myhealth = 14 damage = 40 hitsound = 61 deathsound = 60 platyoffset = -1 frozenspr = 1497 target = 0 canattack = 1 state = 0 facing = choose(-1, 1) yVelStart = random_range(-2, -1) xVelStart = random_range(-1, 1) turnTimer = irandom_range(60, 180) driftSpeed = random_range(0.3, 0.6) driftMark = (turnTimer / 2)