with (blobsolid) instance_destroy() repeat (2) { make_explosion1((x + irandom_range(-16, 16)), (y - 8)) make_explosion1((x + irandom_range(-16, 16)), (y - 24)) make_explosion1((x + irandom_range(-16, 16)), (y - 40)) if (frozen > 0) { sfx_stop(deathsound) PlaySoundMono(sndIceShatter) instance_create((x + irandom_range(-16, 16)), (y - 48), oIceShard) instance_create((x + irandom_range(-16, 16)), (y - 32), oIceShard) instance_create((x + irandom_range(-16, 16)), (y - 40), oIceShard) instance_create((x + irandom_range(-16, 16)), (y - 16), oIceShard) instance_create((x + irandom_range(-16, 16)), (y - 24), oIceShard) instance_create((x + irandom_range(-16, 16)), (y - 8), oIceShard) } }