var inst; action_inherited() enemy_active_check(40) enemy_target_check(90, 1) if (active == 1 && frozen == 0) { if (state == 0) { sprite_index = sBlobThrower image_index = 0 image_speed = 0 if (target && statetime > 100) { state = 1 statetime = 0 } } if (state == 1) { if (instance_number(oBlobAir) < 9) { if (image_index < 8) image_index += 0.2 if (image_index > 2) vulnerable = 1 if (image_index >= 8) { state = 2 statetime = 0 sprite_index = sBlobThrowerIdle frozenspr = 1495 } } } if (state == 2) { image_index += 0.1 if ((statetime / 40) == floor((statetime / 40))) { if (instance_number(oBlobAir) < 9) { inst = instance_create(x, (y - 45), oBlobAir) inst.parent = id } } if (statetime > 100) { state = 3 sprite_index = sBlobThrower image_index = 7 frozenspr = 1493 statetime = 0 } } if (state == 3) { if (image_index > 0) image_index -= 0.2 if (image_index < 3) vulnerable = 0 if (image_index <= 0) { state = 0 statetime = 0 } } } if (state == 100) enemy_death() bcollider = collision_rectangle((x - 10), (y - 42), (x + 10), (y - 56), oBeam, 0, 1) if (bcollider != noone && vulnerable == 1) { myhealth -= 50 if canflash { flashing = 5 fxtimer = 0 } PlaySoundMono(hitsound) if (myhealth <= 0) state = 100 with (bcollider) { event_user(0) if (!pbeam) instance_destroy() } } mcollider = collision_rectangle((x - 10), (y - 42), (x + 10), (y - 56), oMissile, 0, 1) if (mcollider != noone && vulnerable == 1) { if canflash { flashing = 5 fxtimer = 0 } PlaySoundMono(hitsound) state = 100 with (mcollider) event_user(0) }