action_inherited() myhealth = 100 freezehp = 220 damage = 40 hitsound = 61 deathsound = 60 frozenspr = 1493 canfreeze = 1 hitmissileexpl = 0 target = 0 canattack = 1 state = 0 image_speed = 0 freezefall = 0 canhit = 1 statetime = 100 blobsolid = instance_create((x - 4), (y - 36), oBlobSolid) blobsolid.image_yscale = 2.75 blobsolid.image_xscale = 0.5 vulnerable = 0