action_inherited() makeActive() setCollisionBounds(-4, -8, 4, 0) image_speed = 0.3 image_index = choose(0, 1) myhealth = 5 damage = 7 hitsound = 61 deathsound = 60 platyoffset = -1 frozenspr = 1501 target = 0 canattack = 1 state = 0 yVelStart = random_range(-1.5, -1) xVelStart = random_range(-1, 1) targetx = oCharacter.x targety = (oCharacter.y - 20) parent = -1 randomx = irandom(room_width) randomy = irandom(room_height) ispeed = image_speed