if (global.classicmode == 0) { view_xport[0] = 0 view_yport[0] = 0 oControl.xShake = 0 oControl.yShake = 0 } if (global.classicmode == 1) { view_xport[0] = 80 view_yport[0] = 40 oControl.xShake = 0 oControl.yShake = 0 } global.quake = 0 add_log(3) sfx_stop(sndQuakeLoop) instance_destroy()