rspark = instance_create(x, y, oFXAnimSparkItem) rspark.sprite_index = sReflectSpark rspark.image_speed = 0.5 rspark.depth = -1000 sfx_stop(sndDeflect) sfx_play(sndDeflect) light = instance_create(x, y, oFadeLight32) light.fadespeed = 0.1 light.alarm[0] = 2