draw_set_blend_mode(bm_add) draw_sprite_ext(sFlare1, -1, x, y, fxscale, fyscale, direction, fcolor, falpha) draw_set_blend_mode(bm_normal) draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha)