if (pbeam == 1) { alarm[1] = (2 + sbeam) if (time > 1) { mytrail = instance_create(x, y, oBeamTrail) mytrail.sprite_index = sprite_index mytrail.image_single = 0 mytrail.image_alpha = 0.4 mytrail.direction = direction if (wbeam == 0) mytrail.speed = ((-speed) / 2) mytrail.image_angle = image_angle mytrail.image_xscale = image_xscale mytrail.image_yscale = image_yscale } }