if (ibeam == 1) { alarm[0] = 3 if sbeam alarm[0] = (7 + random(15)) spark = instance_create((x + floor((random(4) - 2))), (y + floor((random(4) - 2))), oFXAnimSpark) spark.gravity_direction = 270 spark.gravity = 0.2 spark.sprite_index = sIBeamFX spark.image_speed = 0.3 spark.image_index = 0 spark.additive = 1 }