if (frozen == 0) { image_speed = 0.1 sprite_index = sIceBarrier } else { image_speed = 0 sprite_index = sIceBarrierFrozen } if (frozen > 0) frozen -= 1 if (fxtimer < 5) fxtimer += 1 else fxtimer = 0 if (wiggle > 0) { wiggle-- if (frozen == 0) image_speed = 0.3 }