with (wall) instance_destroy() PlaySoundMono(sndIceShatter) repeat (8) { instance_create((x + random_range(-16, 16)), (y + 8), oIceShard) instance_create((x + random_range(-16, 16)), (y + 16), oIceShard) instance_create((x + random_range(-16, 16)), (y + 24), oIceShard) instance_create((x + random_range(-16, 16)), (y + 32), oIceShard) instance_create((x + random_range(-16, 16)), (y + 40), oIceShard) instance_create((x + random_range(-16, 16)), (y + 48), oIceShard) } instance_destroy()