if (parent == -1 && scavenge == -1) { if (distance_to_object(oCharacter) < 48) instance_destroy() if (distance_to_object(oEnemy) < 16) instance_destroy() if (distance_to_object(oMEgg1) < 48) instance_destroy() if (distance_to_object(oMEgg2) < 48) instance_destroy() if (distance_to_object(oMEgg2A) < 48) instance_destroy() }