var brightness; brightness = 0.8 if instance_exists(oPBombExpl) brightness = (0.8 * (1 - (oPBombExpl.image_alpha * (1 - (oPBombExpl.alpha2 * 0.2))))) if (global.darkness > 0 && eye_glow) { switch sprite_index { case sSeptogg_tlRock5A: draw_sprite_ext(sSeptoggEyes, 1, x, y, 1, 1, 0, c_white, brightness) break case 1537: draw_sprite_ext(sSeptoggEyes, 2, x, y, 1, 1, 0, c_white, brightness) break case 1533: draw_sprite_ext(sSeptoggEyes, 2, x, y, 1, 1, 0, c_white, brightness) break default: draw_sprite_ext(sSeptoggEyes, 0, x, y, 1, 1, 0, c_white, brightness) } }