if flipx image_xscale = facing else image_xscale = 1 if frozen myspr = frozenspr else myspr = sprite_index if (!flashing) { draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha) draw_sprite_ext(sAutomCannon, -1, (x + 5), (y + 9), image_xscale, 1, image_angle, -1, calpha) } if flashing { draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1) draw_set_blend_mode(bm_add) repeat (3) draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) }