action_inherited() enemy_active_check(70) if (active == 1 && stun == 0 && frozen == 0 && state != 100) { if (state == 1) state = 2 if (state == 2) { yVel += 0.25 if (clawangle > 0) clawangle -= 2 if (isCollisionBottom(1) && yVel > 0) { xVel = 0 yVel = 0 clawangle = -30 } } if (stun == 0) moveTo(xVel, yVel) } if (state == 100) { enemy_death2() repeat (20) instance_create(x, y, oDebris) }