action_inherited() fangspr = sAutoadFang clawspr = sAutoadClaw if frozen { fangspr = sAutoadFangFrozen clawspr = sAutoadClawFrozen } else { fangspr = sAutoadFang clawspr = sAutoadClaw } if (!flashing) { draw_sprite_ext(fangspr, -1, x, (y + fangy), image_xscale, 1, image_angle, -1, image_alpha) draw_sprite_ext(clawspr, -1, (x - clawx), (y + clawy), -1, 1, (360 - clawangle), -1, image_alpha) draw_sprite_ext(clawspr, -1, (x + clawx), (y + clawy), 1, 1, clawangle, -1, image_alpha) draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha) if (frozen > 0 && frozen < (freezetime * 0.2)) { draw_set_blend_mode(bm_add) draw_sprite_ext(fangspr, -1, x, (y + fangy), image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) draw_sprite_ext(clawspr, -1, (x - clawx), (y + clawy), -1, 1, (360 - clawangle), -1, (1 - (fxtimer * 0.25))) draw_sprite_ext(clawspr, -1, (x + clawx), (y + clawy), 1, 1, clawangle, -1, (1 - (fxtimer * 0.25))) draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) } } else if flashing { draw_sprite_ext(fangspr, -1, x, (y + fangy), image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), image_alpha) draw_set_blend_mode(bm_add) repeat (3) draw_sprite_ext(fangspr, -1, x, (y + fangy), image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) draw_sprite_ext(clawspr, -1, (x - clawx), (y + clawy), -1, 1, (360 - clawangle), make_color_rgb(80, 80, 80), image_alpha) draw_set_blend_mode(bm_add) draw_sprite_ext(clawspr, -1, (x - clawx), (y + clawy), -1, 1, (360 - clawangle), -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) draw_sprite_ext(clawspr, -1, (x + clawx), (y + clawy), 1, 1, clawangle, make_color_rgb(80, 80, 80), image_alpha) draw_set_blend_mode(bm_add) draw_sprite_ext(clawspr, -1, (x + clawx), (y + clawy), 1, 1, clawangle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), image_alpha) draw_set_blend_mode(bm_add) draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) }