if (global.ingame && oControl.displaygui && instance_exists(oCharacter)) { surface_set_target(oControl.gui_surface) draw_sprite_ext(sprite_index, image_index, ((160 - floor((sprite_get_width(sprite_index) / 2))) + (oControl.widescreen_space / 2)), 30, 1, 1, 0, -1, image_alpha) surface_reset_target() }