var index, i; index = real(string_char_at(sprite_get_name(sprite_index), 9)) for (i = 0; i < (image_number + 1); i++) pause[i] = 0 pause[oControl.mod_header[index, 1]] = quarter_delay pause[oControl.mod_header[index, 2]] = quarter_delay pause[oControl.mod_header[index, 3]] = quarter_delay pause[oControl.mod_header[index, 4]] = final_delay if (sprite_index == sIntro_A7) { pause[oControl.mod_header[index, 2]] = (quarter_delay * 2) pause[oControl.mod_header[index, 3]] = (quarter_delay * 2) pause[oControl.mod_header[index, 4]] = (quarter_delay * 2) } visible = true image_speed = 0.25