if (state == 4 || state == 9) { draw_sprite_ext(sArachnusBall, -1, x, (y - 16), facing, 1, ((-angle) * facing), make_color_rgb(255, (255 - (angry / 1.5)), (255 - (angry / 1.5))), 1) if flashing { draw_sprite_ext(sArachnusBall, -1, x, (y - 16), facing, 1, ((-angle) * facing), make_color_rgb(220, 220, 0), 1) draw_set_blend_mode(bm_add) draw_sprite_ext(sArachnusBall, -1, x, (y - 16), facing, 1, ((-angle) * facing), -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) } } else { draw_sprite_ext(sprite_index, -1, (x + shakeoffset), y, facing, 1, 0, make_color_rgb(255, (255 - (angry / 1.5)), (255 - (angry / 1.5))), 1) if (flashing && state != 90 && state != 100) { draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, make_color_rgb(220, 220, 0), 1) draw_set_blend_mode(bm_add) draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) } if (flashing && (state == 90 || state == 100)) { draw_sprite_ext(sprite_index, -1, (x + shakeoffset), y, facing, 1, image_angle, make_color_rgb((255 - (fxtimer * 63)), (255 - (fxtimer * 63)), (255 - (fxtimer * 63))), 1) draw_set_blend_mode(bm_add) repeat (2) draw_sprite_ext(sprite_index, -1, (x + shakeoffset), y, facing, 1, image_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) } }