if instance_exists(110450) { with (110450) instance_destroy() } if instance_exists(110449) { with (110449) instance_destroy() } if instance_exists(110451) { with (110451) instance_destroy() } instance_create(x, (y - 20), oArachnusIntro) image_index = 2 state = 2 piece = instance_create((x - 8), (y - 24), oArachnusStatuePiece) piece.hspeed = -0.5 piece.vspeed = -2.5 piece.rotspeed = 20 piece.sprite_index = sArachnusStatuePiece1 piece = instance_create((x + 8), (y - 24), oArachnusStatuePiece) piece.hspeed = 1.2 piece.vspeed = -1.5 piece.rotspeed = -15 piece.sprite_index = sArachnusStatuePiece2 piece = instance_create((x + 8), (y - 24), oArachnusStatuePiece) piece.hspeed = 3 piece.vspeed = -1 piece.rotspeed = -12 piece.sprite_index = sArachnusStatuePiece3 piece = instance_create((x + 8), (y - 24), oArachnusStatuePiece) piece.hspeed = 1.5 piece.vspeed = -2 piece.rotspeed = 7 piece.sprite_index = sArachnusStatuePiece4 piece = instance_create((x + 8), (y - 24), oArachnusStatuePiece) piece.hspeed = -0.5 piece.vspeed = -1.1 piece.rotspeed = -4 piece.sprite_index = sArachnusStatuePiece4 repeat (10) { smk = instance_create(((x - 16) + random(32)), ((y - 8) - random(32)), oFXAnimSpark) smk.image_speed = (0.2 + random(0.5)) smk.additive = 0 smk.sprite_index = sSmoke1 smk.image_alpha = 0.6 } sfx_stop(sndQuakeLoop) sfx_play(sndBoss1Stomp)