if (point_distance(x, y, oCharacter.x, y) < radius) vol = maxvol else if (point_distance(x, y, oCharacter.x, y) < maxradius) vol = (maxvol - (((point_distance(x, y, oCharacter.x, y) - radius) / (maxradius - radius)) * (maxvol - minvol))) else vol = minvol if (room == rm_a3a21) { if (global.movingobj == 0) vol = 0 } if playing audio_sound_gain(sound, ((vol * global.opsoundvolume) / 100), 0)