if (active == 1) { sprite_index = sA7TankDestr expl = make_explosion1((x + 8), (y + 16)) expl.depth = -500 active = 0 repeat irandom_range(5, 15) { shard = instance_create(irandom_range(x, (x + sprite_width)), irandom_range(y, (y + sprite_height)), oGreenCrystalShard) shard.sprite_index = sGLabTubeShard shard.image_index = irandom_range(0, 3) } }