expl = instance_create((x + 24), (y + 24), oExplosionSmoke) expl.width = 48 expl.height = 48 repeat (10) { deb = instance_create((x + 24), (y + 24), oDebris) deb.alarm[0] = (60 + random(20)) } sfx_play(sndA4Expl) instance_destroy()