if (state == 1) { if (oCharacter.x > x) hspeed = -2.5 else hspeed = 2.5 if (statetime > 10) vspeed += 0.1 image_angle += 5 if (statetime > 15 && collision_point(x, (y + 16), oSolid, 1, 1) != -4) event_user(1) statetime += 1 }