instance_destroy() make_explosion1big(x, y) expl = instance_create(x, y, oExplosionSmoke) expl.width = 32 expl.height = 32 expl.expl_dir = 90 expl.expl_spd = 1 expl.explosions = 10 expl.smoke_steps = 1 repeat (8) { rock = instance_create(x, (y - 8), oFXTrail) rock.sprite_index = sRockPieceA4 rock.image_index = floor(random(6)) rock.image_alpha = 1 rock.fadespeed = 0.005 rock.additive = 0 rock.vspeed = (-2 - random(3)) rock.hspeed = (-2 + random(4)) rock.gravity = 0.2 rock.gravity_direction = 270 rock.depth = -150 }