if global.ingame { if shaking { if (global.classicmode == 0) { view_xport[0] = round(random(3)) view_yport[0] = round(random(3)) oControl.xShake = round(random(3)) oControl.yShake = round(random(3)) } if (global.classicmode == 1) { view_xport[0] = (80 + round(random(3))) view_yport[0] = (40 + round(random(3))) oControl.xShake = (80 + round(random(3))) oControl.yShake = (40 + round(random(3))) } } time += (0.2 / (1 + global.sensitivitymode)) screenalpha = ((cos(time) * 0.5) / (1 + global.sensitivitymode)) }