fadeout = 0 image_xscale = 0.2 image_yscale = 0.2 exploff = 640 alarm[10] = 180 alarm[1] = 60 whitealpha = 0 global.enablecontrol = 0 with (oCharacter) { state = 43 statetime = 0 xVel = 0 yVel = 0 } with (oControl) displaygui = 0 repeat (20) make_explosion1big(random(room_width), random(room_height)) sfx_stop_all() sfx_play(sndA4ExplFinal) mus_stop_all()