tile_layer_delete(-101) with (130866) instance_destroy() repeat (10) make_explosion1big((48 + random(64)), random(192)) repeat (20) { debr = instance_create(80, (64 + random(100)), oMetalDebrisBig) debr.direction = random_range(30, -30) debr.speed = (2 + random(3)) debr.alarm[0] = (60 + random(60)) } expl = instance_create(80, 120, oExplosionSmoke) expl.explosions = 10 expl.expl_dir = 0 expl.expl_spd = 3 expl.width = 64 expl.height = 128 make_explosion1big(272, 32) with (130865) y -= 240 global.event[203] = 8 sfx_play(sndA4Expl) active = 1