if active { if (state == 0) { image_index = 0 sfx_stop(sndALBladesLoop) } if (state == 1) { image_index = 1 image_angle += 40 if (image_angle >= 360) image_angle -= 360 if (move == 1) { if (movedir == 0) { if (yoffset < 40) { yoffset += 1 y -= 1 } else movedir = 1 } else if (yoffset > 0) { yoffset -= 1 y += 1 } else movedir = 0 } } }