if (active == 0) { active = 1 w = instance_create((x + 8), (y + 16), oFXAnimSpark) w.image_speed = 0.5 w.additive = 0 w.sprite_index = sWaterSplash w.image_alpha = 0.8 alarm[0] = 8 alarm[1] = 3 global.event[102] = 0 audio_stop_sound(sndA2WJLoop) sfx_play(sndWaterSplash) }