var dist, dist2, spd; if (global.event[101] >= eventno) instance_destroy() if (stun > 0) stun -= 1 if (flashing > 0) flashing -= 1 if (fxtimer < 5) fxtimer += 1 else fxtimer = 0 if ((global.event[101] + 1) == eventno) canbehit = 1 else canbehit = 0 if (global.currentsuit != 2) { if (oCharacter.y > (y - 48) && oCharacter.y < (y + 16)) { if (oCharacter.x < (x + 12)) { if (oCharacter.x > (x - 96)) { with (oCharacter) { if (isCollisionRight(2) == 0) x += 0.2 } } if (oCharacter.x > (x - 80)) { with (oCharacter) { if (isCollisionRight(2) == 0 && state != 15) x += 0.1 } } if (oCharacter.x > (x - 64)) { with (oCharacter) { if (isCollisionRight(2) == 0 && state != 15) x += 0.1 } } if (oCharacter.x > (x - 48)) { with (oCharacter) { if (isCollisionRight(2) == 0 && state != 15) x += 0.1 } } if (oCharacter.x > (x - 32)) { with (oCharacter) { if (isCollisionRight(2) == 0 && state != 15) x += 0.1 } } if (oCharacter.x > (x - 16)) { with (oCharacter) { if (isCollisionRight(2) == 0 && state != 15) x += 0.1 } } } if (oCharacter.x > (x + 18)) { if (oCharacter.x < ((x + 96) + 16)) { with (oCharacter) { if (isCollisionLeft(2) == 0) x -= 0.2 } } if (oCharacter.x < ((x + 80) + 16)) { with (oCharacter) { if (isCollisionLeft(2) == 0 && state != 15) x -= 0.1 } } if (oCharacter.x < ((x + 64) + 16)) { with (oCharacter) { if (isCollisionLeft(2) == 0 && state != 15) x -= 0.1 } } if (oCharacter.x < ((x + 48) + 16)) { with (oCharacter) { if (isCollisionLeft(2) == 0 && state != 15) x -= 0.1 } } if (oCharacter.x < ((x + 32) + 16)) { with (oCharacter) { if (isCollisionLeft(2) == 0 && state != 15) x -= 0.1 } } if (oCharacter.x < ((x + 16) + 16)) { with (oCharacter) { if (isCollisionLeft(2) == 0 && state != 15) x -= 0.1 } } } } } if (instance_exists(oBomb) && distance_to_object(oBomb) <= 80 && oBomb.y >= global.waterlevel) { with (oBomb) { dist = distance_to_point((oA2SmallTurbine.x + 16), (oA2SmallTurbine.y - 2)) dist2 = distance_to_point((oA2SmallTurbine.x + 16), (oA2SmallTurbine.y + 16)) if (dist <= 80 && dist > 12) { spd = clamp((180 / dist), 0.1, 2.5) x += lengthdir_x(spd, point_direction(x, y, (oA2SmallTurbine.x + 16), (oA2SmallTurbine.y - 2))) y += lengthdir_y(spd, point_direction(x, y, (oA2SmallTurbine.x + 16), (oA2SmallTurbine.y - 2))) } else if (dist <= 12) { spd = clamp((180 / dist2), 0.1, 2.5) x += lengthdir_x(spd, point_direction(x, y, (oA2SmallTurbine.x + 16), (oA2SmallTurbine.y + 16))) y += lengthdir_y(spd, point_direction(x, y, (oA2SmallTurbine.x + 16), (oA2SmallTurbine.y + 16))) } if (dist2 <= 0) event_user(0) } }