if (y < 112) { y += 1 alarm[1] = 3 smk = instance_create(((x - 10) + random(20)), 50, oFXAnimSpark) smk.image_speed = 0.7 smk.additive = 0 smk.sprite_index = sSmoke1 smk.image_alpha = 0.6 if (!sfx_isplaying(sndStoneLoop)) sfx_loop(sndStoneLoop) } else { alarm[2] = 30 sfx_stop(sndStoneLoop) }