i = 100 repeat (100) { i -= 1 global.metdead[i] = 0 } i = 400 repeat (400) { i -= 1 global.event[i] = 0 } i = 350 repeat (350) { i -= 1 global.itemSamus[i] = 0 } global.itemSamus[1] = 1 i = 350 repeat (350) { i -= 1 global.itemSAX[i] = 0 } global.itemSAX[1] = 1 i = 0 repeat (80) { j = 0 repeat (80) { global.dmapSamus[i, j] = 0 j += 1 } i += 1 } i = 0 repeat (80) { j = 0 repeat (80) { global.dmapSAX[i, j] = 0 j += 1 } i += 1 } global.itemSAX = array_clone(global.itemSamus) global.dmapSAX = array_clone(global.dmapSamus) global.lavastate = 0 global.etanks = 0 global.mtanks = 0 global.stanks = 0 global.ptanks = 0 global.etanksSAX = 0 global.mtanksSAX = 0 global.stanksSAX = 0 global.ptanksSAX = 0 global.monstersleft = 0 syncedDifficulty = 1 syncedELM = 0 global.seed = 0 global.rando = 1 scr_default_global_items()